sgelb

Litlanes

[c++, opengl]

Demonstration of various algorithms for procedural generation of spatial infinite landscapes. Focuses on showing the basic differences of Perlin Noise/fBm, Ridged-Multifractal Noise, Billow Noise and Random Noise and how factors like frequency or lacunarity influence the outcome.

Dependencies

Build and run instructions

Build with cd build && cmake .. && make. Binaries and shaders are copied to $PROJECTFOLDER/bin

Todo